The first popular review has a mistake. There is a 512 object limit. NOT 32. There is a 32 limit on "fancy" objects that are more detailed. That leaves you with 480 other objects to fool around with. I made a test room with 500+ total objects all on screen at once including: overhead gamescreen viewpoint (1 nodon), a person that can walk and jump (4 nodons), 32 apples (fancy objects), and 475 boxes (simple objects). If the boxes are immovable the game runs fine, if you make all 475 movable there will understandably be slowdown/framerate drops because they're all interacting with each other with physics. If you take the time, with 400+ simple objects you could create a large 3D world with all sorts of little details, the player can run around looking to collect the 32 apples like a mario 3D platformer level. Or you could collect 100 simple spheres instead of apples. Interactables are not limited to fancy objects.The program is limited in a lot of ways, but not "Only able to add 32 objects per level" limited.You cannot directly model or alter 3D geometry but you can combine the simple objects to form more intricate shapes. An early example someone made is a Nintendogs clone: They used groups of boxes to create a body, limbs, head etc. and then created simple single joint animation for each part. The final appearance is a boxy dog, freely running, chasing and grabbing a ball.Making something like a Nintendogs clone takes a lot of know-how/trial and error. GBG is definitely no Little Big Planet or Dreams where you can much more easily create a custom 3D model+animation using an intuitive visual interface. In GBG you will often be on a screen with settings buttons and number sliders, adjusting variables, then switching to the game screen to see the results. There is also the basic 2D view editor for moving objects around and making connections between nodon, which is easy enough when making simple games. This game teaches the concepts of programming for beginners. Or if you know a little about programming already its fun to see what can be done within the limitations.A $20 Nintendo Online Membership is required to download other peoples games and to share your own online, which is a shame. Being able to easily share your game and get feedback from players would be encouraging, and playing other peoples games can give you inspiration for your own games. An additional $20 paywall means the player population is segmented, resulting in less of these interactions. Which leads to less inspiration for those who pay for online as well. It's a bad idea all around for a creative game.And to further this problem, there is no easy built-in way to browse online games. You have to know a 10 digit code for a specific game or creator and type it in yourself. This will further reduce the spread of ideas. There is a fanmade browsing site that you can use to look up codes on your computer or phone, but this should have been included in the game itself, with the ability to download games and follow a creator with a single click. If you're familiar with Nintendo this is nothing new. They're always trying to stifle online interactions in their games.We got this for our 7 yr old son and he loves it! The tutorials are easy for him to follow along with. He's created several games after going through the tutorial lessons and really enjoys creating his own "game programs". If your child enjoys gaming and creating this is a must.This game allows players to create games of almost any genre without needed to learn complex coding. Instead, the game teaches you to use "Nodons" which act likes rules and objects to create your games around.The possibilities are almost endless as you can create nearly any type of game you can think of. I say "nearly" and "almost" because there are a few things that keep this game from being a perfect game builder.First, the tutorials do offer some lessons on making games, but they don't go over every Nodon they have, so players will have no idea what some Nodons do without looking up more tutorials online.The game also has some limitations which greatly affect how big a game can be. Only 512 Nodons can be used per game, so most times, you will be having to delete a lot of your work just to finish a game's programming.Also, the Nodons themselves have a limit. For example, you can only have 5 text Nodons per game, meaning you can't create text based games or text heavy games, such as RPGs. Thus really limits the creation potential of this game.Other small details also are overlooked that could have greatly improved the game. Examples include not having shape or line tools for drawing textures, meaning it all has to be drawn freehand. No copy and pasting options within textures either, so if you want to have a symmetrical drawing, it is a lot of work. Object transparency is either 100% or 0%, even if the input is anywhere in between. This means that you can't have semi-transparent objects, such as windows. Either it is completely solid or invisible. You also can't choose different material types per object. All must be the same. So if you want a grassy land and a metallic car, maybe a neon sign, you can't have all 3. Everything must be either metallic, grassy, or neon because those properties are chosen by world, not by object. Only 1 per game.TLDR: There are a lot of small details that really hold back this game from being a true masterpiece. It is flawed, but it does give creators a great outlet to make games and learn how developing games works. Just take a look at some creations online and you see just how incredible this game can be. Needs work, but worth the price. So get creating!Game Builder Garage is a game which teaches you how to make your own games. It uses its own node based programming language (represented as cute characters called Nodon), which is beginner friendly and great for kids. There's many long tutorials and tests, but they ooze with Nintendo's charm and do a great, if incomplete job of showing how the language works. You can also go straight to the Free Programming mode if you prefer. Game Builder Garage also has USB mouse support while the Switch is docked, which is very appreciated.User-made games can only be played if you enter their proper code, which is a frustrating and backwards decision after Mario Maker 2's robust community features. Customization of the art aspects are also very limited, only allowing for pixel-based textures. The Nodon can also clutter up the screen very quickly for games more complex than what's made in the early tutorials.It should go without saying but it's still worth mentioning: Game Builder Garage is not meant to replace a proper game engine like Unity or Unreal, so DO NOT expect to sell the next big indie game with it!Game Builder Garage is a great entry point for learning how to program your own games. As long as you keep your ambitions in check, it's a fine little game about making games.I didn't expected this game to be such fun!My 8 year old loves coding and loves this game.Me gusto pero creo q esta demasido enfocado a niños y niños muy pequeños, las explicaciones son super molestas exageradamente largas para cosas tan simples. Oh dios y lo peor tienes q terminar el mugre tutorial/historia para poder programar de manera libre. BUEN CONCEPTO PERO OH DIOS ES MUY TEDIOSO CREO Q A UN NIÑO LE GUSTARA PERO COMO ADULTO me frusto.El producto llego en perfecto estado en tiempo y forma , mi hijo quedo fascinado, un juego super entretenido .recommend for those have kids loving simple programming.